[
    {
        "ID": 2,
        "Name": "OBJ_GUILDHALL_SML_DOOR",
        "Type": 161,
        "Scale": 1.0,
        "Transform": [
            [
                0.0,
                -1.0,
                -0.0,
                0.0
            ],
            [
                1.0,
                0.0,
                0.0,
                0.0
            ],
            [
                0.0,
                -0.0,
                1.0,
                0.0
            ],
            [
                1.951920986175537,
                265.69891357421877,
                -0.6830930113792419,
                1.0
            ]
        ]
    }
]